Untitled
SMPTE Pre-Conference Symposium
Tuesday, October 23, 2007
Stereoscopic Production
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The Stereoscopic Cinema Reborn |
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Lenny Lipton, CTO, Real D
3D films have been around from the invention of motion pictures, and
have enjoyed passing waves of popularity. Is the recent activity in
Hollywood just another fad or is there something fundamentally different
this time?
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9:10am
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Emerging 3D Display Technologies |
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Chris Chinnock, Insight Media
This talk will enumerate the principal means of producing 3D images, for
both projection and direct-view displays, and explain the operating
principles of each. The advantages and disadvantages of each approach
will be explored and recently-announced products and systems for consumer
and cinema use will be explained.
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Session 1A: Content Creation, Live Action
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There are many challenges to real-world stereoscopic cinematography
both in terms of compositional considerations and camera design. The
speakers are experts in both areas of this nascent art as applied to the
stereoscopic digital cinema. 3D cameras require exquisite precision
and coordination to produce quality images and lately electronic
correction has been part of the solution as has rectification during
post. Bleeding edge concepts will be presented here.
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9:40 am
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An Advanced Beam-splitter Rig Using Meta-data |
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Chris Ward, President, Lightspeed Design Group
The beam-splitter rig has been adapted to a hi-def meta-data based
system for maintaining image rectification during cinematography
and through post-production. This talk will discuss the advances of
such an approach to left/right image coordination.
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10 am
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A New Concept in High Definition Camera Design |
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Jason Goodman, President, 21st Century 3D
A compact hi-def camera-recorder is being designed to allow for image
capture of uncompressed data. The camera has uses for both industrial and
feature production.
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10:20 am
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Motion and Live Action Image Capture
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Chuck Comisky, 3D Visual Effect Specialist, Lightstorm
Productions
The technology and methods for capturing, transmitting and projecting
D-Cinema quality stereoscope events as well as James Cameron’s new
feature, Avatar, which will use both live
action cinematography and motion capture.
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10:40 am
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Break
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Session 1B: Content Creation, Synthesis and Computer Generation
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Computer generated imaging and conversion from planar to 3D have the
promise of creating perfect stereoscopic images, unencumbered by the
limitations of real-world cinematography. This is an art that can
create perfectly controlled beautiful stereo images. But it’s an
art must deal with movies that were conceived of a 2D projects – at this
moment. Our speakers include the 3D directors of several recent
theatrical releases and have advanced the understanding of the creative
elements of stereoscopic composition. Conversion from planar is also
finding its place in the sun as techniques advance.
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11 am
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Dimensionalizing 2D Movies |
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David C. Seigle, President, In-Three
This talk will provide a behind-the-scenes look at converting planar
movies into 3D movies and dispel some of the myths about the process. It
may well be that 2D as source material produces superior results to
conventionally acquired two-view material.
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11:20 am
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Creating Stereoscopic Movies from 3D Assets |
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Rob Engle, Sony Pictures, Stereographer/Digital Effects Supervisor,
Imageworks
CG animation and motion-captured movies have an intrinsic
three-dimensional data base making production of a stereoscopic version
of such material theoretically possible. But theory and practice depart.
What are the practical considerations of making a 3D movie out of these
assets?
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11:40 am
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Stereoscopic Compositional Concerns from Inception to
Projection |
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Phil McNally, Stereoscopic supervisor, DreamWorks
Animation
Movies are usually not conceived of from the get-go as being
stereoscopic and this leads to compromises when the stereo director
handles the assets. What can be done to change this
situation? An educational program has been instituted at DreamWorks
Animation to teach everyone from writers to layout artists how to
maximize the effectiveness of the 3D medium.
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| Noon |
Panel Discussion
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Moderator: Lenny Lipton, CTO, Real D
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12:20 pm
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Lunch
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Session 2: The Stereoscopic Production Pipeline
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The stereoscopic production pipeline is being created at
this moment. Visionary studio head Jeffry Katzenberg has mandated
that all future DreamWorks Animation films will be in 3D. Disney
has already taken the plunge as has Sony Pictures Imageworks. It is
probable that future productions will use everything: CG animation, live
action, and synthesis. But where and what are the tools for the
post production processes? That story will be told in this
session.
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1:30 pm
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A Solution for Stereoscopic
Post-Production
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Mark Horton, Strategic Marketing
Manager, Quantel
Stereo acquisition and distribution are being widely discussed – but
what issues must be addressed in post-production and what are the
possibilities? This tutorial focuses on the current workflows being
used for stereoscopic post production and then explores alternative
methods. Practical examples are shown of multiple techniques,
covering the most common issues faced and tools for handling them.
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1:50 pm
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Pipeline - There Isn’t One for
Stereo…
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Jim Mainard, Head of Production
Development, DreamWorks Animation
From Editorial to Post and most everything in between we find ourselves
creating a new pipeline and revising our toolset to author in
stereo. These hazards and how to deal with them will be identified
and explored.
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2:10 pm
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Stereoscopic Production Pipeline for
VFX, Live Action, and Animation
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Buzz Hays, Senior VFX Producer,
Sony Pictures Imageworks
A discussion of the Imageworks pipeline evolution from CG Animation to
Live-Action and everything in-between. The talk will include highlights
of tools and processes with examples from SPI-produced films
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2:30 pm
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3-D Theatrical Exhibition
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Steve Schklair, Founder and CEO, 3ality
Digital Systems
Shooting with the two camera heads that make up a single stereoscopic
rig can be a daunting task in terms of producing images that are properly
coordinated to a fine tolerance. This talk will concentrate not only on
the means to achieve such coordination but also on the post-production
tools that are required to follow through to create a quality
stereoscopic image.
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| 2:50 pm |
Panel Discussion
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Moderator: Buzz Hays
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3:20 pm
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Break
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Session 3: Stereoscopic Exhibition
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A unique value-added of the digital cinema is the
ability to project 3D images with a quality level not possible with 35mm
projection. In this session we'll review the different add-on
technologies available to convert 2D digital projection systems into 3D
projection systems.
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| 3:50 PM |
The 3D Cinema
The Impact of Subtitles in 3D
Wendy Aylsworth, V.P. Technology, Warner Bros
The placement of subtitles with a 3D movie presents viewer parallax
problems. Learn about tests that have been conducted and view some
recent tests used in determining subtitle methods for the upcoming
release of "Beowulf."
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Michael Karagosian, President, MKPE Consulting LLC
A high level review of the various stereoscopic digital cinema
systems.
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4:10 pm
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Dolby Stereoscopic Digital Projection
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Dave Schnuelle, Senior Director Image Technology, Dolby
Laboratories
A tutorial on the Dolby stereoscopic projection system.
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4:30 pm
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Real D Stereoscopic Digital Projection
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Matt Cowan, CSO, Real D
A tutorial on the Real D stereoscopic projection system.
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4:50 pm
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Panel Discussion
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Moderator: Michael Karagosian, President, MKPE
Consulting LLC
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